
    -\!/-*  HOW TO SOLVE ENCHANTER  -\!/-*

NOTE:  These are NOT HINTS!  This is the complete answer to the whole
       adventure!

Type anything that is enclosed in quotes, nothing else!
The (-) indicates separate commands.

The Answers:

"NE-N-OPEN OVEN-GET BREAD,JUG AND LANTERN-S-E-SE-NE-DRINK
 WATER-GET WATER-SW-SE-SW-SW-S-READ SCROLL-NE- NE-E-E-GNUSTO
 FWEEP-MEMORIZE FWEEP- FWEEP GATE-E"

You are now in the castle.  When the program says that your throat is dry,
then drink water.  When it says that your stomach is grumbling, eat bread.

"READ BOOK-MEMORIZE FROTZ-FROTZ LAN TERN-S-S-E-S-OPEN
 DOOR-N-READ WRITING-REMOVE BLOCK-E-GET SCROLL- READ
 SCROLL-GNUSTO EXEX-W-S-U-DROP ALL-E-GET LIGHTED PORTRAIT-GET
 SCROLL-W-GET ALL-READ SCROLL-GNUSTO OZMOO-N-N-E-MEMORIZE
 OZMOO-E-OZMOO ME-"(WAIT TWO TURNS..IE. TAKE INVEN- TORY
 TWICE)"-D-OPEN SOUTH DOOR-S-GET ALL-N-W-W-S-CUT ROPE WITH
 DAGGER- OPEN BOX-GET SCROLL-READ SCROLL- MELBOR ME-S-W-U-SIT ON
 BED-SLEEP"

When you sleep, you will have a dream about the bed you are SLEEP- ing on.
All dreams are hints!  Also, from now on, anytime the program tells you that
you are tired, then sleep. (yes, right on the floor!).  The reason you have
to sleep on the bed is so you can have this certain dream.  Now, on with
the adventure.

"STAND UP-EXAMINE BEDPOST-PUSH BUTTON-GET SCROLL-READ
 SCROLL-GNUSTO VAXUM-D-E-E-E-S-SE-MEMORIZE NITFOL- NITFOL
 TURTLE-MEMORIZE EXEX-EXEX TURTLE-TURTLE,FOLLOW ME-NW-N-E-U-
 TURTLE,SE,GET SCROLL,NW-GET SCROLL-TURTLE-
 STAY-D-W-N-N-N-N-EXAMINE ASHES-FOLLOW TRACK-REACH IN HOLE- READ
 SCROLL-N-MEMORIZE FWEEP-FWEEP GATE-N-GET SCROLL-READ
 CRUMPLED SCROLL-S-W-W-W-W-W-U-GET EGG- MEMORIZE FWEEP-FWEEP
 EGG-DROP EGG- GET SCROLL-READ SHREDDED SCROLL-KREBF SHREDDED
 SCROLL-D-MEMORIZE VAXUM-E"

You will now be in one of four mirror rooms.  Wait in any one until you
see an adventurer from Zork I on the other side of the mirror.  When you
see him:

"ZIFMIA ADVENTURER-VAXUM ADVENTURER- SHOW DAGGER TO ADVENTURER-"
 (GO EAST UNTIL YOU GET TO A ROOM WITH MONSTERS GUARDING A DOOR)
 "POINT AT DOOR-N-DROP ALL BUT BREAD,JUG AND LANTERN-GET MAP AND
 PENCIL-S-CLOSE DOOR-W-W-W-W-W-W-S-S-W-W-W-NW-NE-FILL
 JUG-SW-SE-E-E-E-S-S-E-S-D"

This is the second to the last part of the adventure.  At this point you are
in a very weird kind of room!  Remember the map you picked up?  Read it now.
The map is the map to the translucent corridors.  If you connect two of the
letters (i.e. 'connect B and J') then you will actually make a corridor!  Now,
what you are going to do is release ultimate evil from its lair and erase
certain so you trap him in another part of the translucent corridors.  You
want to do this because the scroll that you need to kill Krill with is in his
lair!  Ok, this is how you do it:

"S-E-NE-SE-CONNECT F AND P-SW-SW-GET SCROLL-ERASE B AND R-ERASE
 V AND M- NE-NW-NW-CONNECT B AND J-W-READ POWERFUL
 SCROLL-U-U-E-E-N-N-N-N-N-E- OPEN DOOR-N-DROP MAP AND PENCIL-GET
 ALL BUT MAP AND PENCIL-S-W-S-S-E-E"

Now try going up the stairs.  You can climb them but you can't reach the
top!  This stairway is the last puzzle you need to solve before you kill Krill.

"MEMORIZE VAXUM-KULCADZSTAIR-READ ORNATE SCROLL-IZYUK
 ME-E-GONDAR DRAGON-VAXUM BEING-GUNCHO KRILL"

You have just solved:  ENCHANTER!


